- We had to create personas and scenerios for us as a guideline
- We had to generate at least two ideas and 1 concept
Anyway, this is what the group came up with:
This is mine:
Jia wen's:
Shu Yun's:
just in case, my writing cant be read~
HOP-SCOTCH
-no objects will be thrown
-played in groups/pairs
-the position of the object will be make known to B (maybe through some device or etc)
-B will have to tell A where the object is at, and where to jump
-other groups can use this chance to distract/confuse A
-the floor will be able to sense if A had jumped wrongly. which will result in a lost of turn for the group.
CATCHING in team/s
-players will gather. with a simple device which shows colors/uses LED lights (the 2 or more different colors is used to tell apart the grouping.
-objective of the game is to tap the shoulder of the opp. team to win, when the shoulder is tapped, the lights/color will go off.
-own members can tap off each other's light. in other words, you can kill your own members
-the remaining team/team with the most number of people after a time limit wins
-as the grouping will not be told to other players, no one will know each other's grouping. this will rely on how a person tells the truth or lies to the other players about their grouping.
We extract the elements that we like from each of our ideas.
First, we agreed on our common point: Catching
It has been around for quite a while and there are alot of variations to catching.
----> = becomes
Grace's:
Sound pad ---->footsteps sound which would become louder if the catcher is near to the player
Shu yun's:
'Ghost ball' game ----> cute device
Jia Wen's:
color vest ----> color blocks
Gina's:
'what time is it, Mr.Wolf' ----> creates anticipation
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Now, we need to focus with how the game is being played.
That is where the device comes in.
We fuse the idea of maze and a device (which we do not know what is it yet)
Maze, it is because when you are playing catching if there is a corner. It would somehow makes you nervous as you will be thinking what if your friend (catcher) is just behind that wall.
We thought if we must have a device. It must be small and portable. What about thumbdrive? Just nice to fit any palm size and it is very portable. What if the children drop the device or lost it or simply place it somewhere in the pocket?
Firstly, we must insist that they must wear it on their wrist. Because the device will let you know if you are the 'player' or 'catcher'. On top of that, you need to use the device to catch someone by tapping their shoulder thus ending the game.
Then we thought what if it is too big or too small? So we make it in a way that we can customize/adjustable. But if it is on the wrist then it would be difficult to hold. It would be dangling somewhere and when you are about to catch someone it might be too slow. SO... we change it to a ring. This device would be hang around the finger and it still can be adjustable.
How do you know if you are the player or catcher? Initially, we were thinking about LED lights but it is too simple.
so we change it in a way that people can spot in a second after they glance at their devices.
The silver devices are more for adults and teenagers.
ok,after we are don with our devices. We moved on to floor plans. For children, we cater sitting areas for parents to sit to wait for their children. We have huge glass panel for people to get interested in it/ to participate and parents to supervised children.
We have play areas inside the mazes in case they are bored while waiting for the catcher. also a few cupboards, in case they would want to hide from the catcher. the floors and blocks are soft so that when they fall down, they do not get injured or at least minimize the possibilities.
We have peepholes for them to take a look in case they spot anyone around the corner (building anticipation). Footsteps sound warning them someone is nearby.Tunnels for them to crawl into.
After the game has ended, there would be an award ceremony. (e.g. who runs the fastest, who got caught the most times.)
After someone got caught. The game would reset, the device would blink and another catcher would be selected through randomizing.
ADULT/TEENAGER floorplan
PERSONA & SCENARIO
initial personas:
User profile
Name: Lim Yong Jun
Age: 12
Gender: Male
Height: 167cm
Weight: 61kg
Occupation: Student
School: Balestier Hill Primary School
Education Level: Primary
Hobbies: Play games, basketball, soccer
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Types of game play: First Shooter games
Games played: Left4Dead, Prototype, Modern Warfare2
Personas
Yong Jun is 12 year old. Currently, he is waiting for posting to a secondary school around his neighbourhood. When he first enter primary school, his results were excellent. He would usually spend about 3-4 hour a day on his school work. During his free time, he would head down to the playground and play with the neighbours. All his friends know that he is a person who will work hard and play hard.
When he was 8 year old, his elder brother introduced games to him and he started to fall for it. Initially, he would spend about an hour playing games and 2-3 hours on school work. As time goes by, he started to spend more time playing games and he was addicted to first shooter games. Whenever there is a new released game, he would persuade his brother to buy for him.
As he spent more time playing games, he started to neglect his studies. His excellent results became a downfall for him. His parents were very worried for him. In the past, he could score Aces for all his subjects but as time goes by, he only managed to get a pass in most subjects.
Also, his eyesight were getting bad to worse due to long hours of staring at the screen. He started to put on more weight as he started to munch on food and stop moving about.
The physical games he loves to play most is catching, basketball and soccer. Whenever there are such activities going on, he would try his best to join them and make friends with the people there. At times, he wanted to approach others but he was quite shy as he thinks that there is no common topic.
(a guide for persona by Grace) this is our initial persona
BUT!
After much discussion, we realized that we should not constraint the target age group. Moreover, games should be enjoyed by all. The constraints and limitations should be put into the games itself.
So, we came out with 3 different personas and different scenario.
- Clara
- Clement Cee
- Sabrina Lee(e.g.)this is what i did
Name: Sabrina Lee
Age: 46
Gender: Female
Height: 155cm
Weight: 67kg
Occupation: Trader
School: -
Education Level: Secondary
Hobbies: Reading novels, going out shopping and playing games
Types of game play: computer games
Games played: bejewelled, typer shark and diner dash
Personas
Sabrina Lee is a 46 year old trader in a Korean company, who is also the mother of her 7 year old twin girls. Her colleagues commented that she is a hard worker who has a lot of experience in her field. She understands what has to be done and the importance of communication with the client, middleman and employers.
Due to her hectic schedule, she rarely have time to spend with her family or even to relax. To cure the boredom of her girls, she will often purchase new toys and the latest games for them. Now, despite the many choices of games, toys and entertainment available for them, they both still get bored of the games easily.
Scenarios
During her lunch break, she was discussing her issues with her colleagues about her lack of communication and interaction with her girls. She was then introduced to this new facility in Orchard Ion Shopping Mall.
She decided to bring her girls down to Orchard Ion shopping mall during her off day. It wasn’t long till Sabrina realises that it was difficult to break the ice. After lunch, she decided to bring her kids shopping to purchase the latest games. Still the girls did not take any interest about the event.
Just when they were about to leave, one kid zoom past then another and another. The girls realised that there are kids rushing in the similar direction. There seem to a big commotion going on.
Solution:
Sabrina and her girls went to check things out. They realised that there is game taking place in that area. Colourful blinking lights, mazes and kids running, giggling and hiding around. The girls begged their mom to check out the place.
A staff approached them asking them to participate in their game. After explaining the game rules, Sabrina passed over her EZ-link card and her girls pulled their mom along. Sabrina thought it was a brilliant way to bond with the girls so she joined in the fun.
They were given a device and were separated shortly. The girls yellow light lit up, they realised that they must hide from the catcher. Through the peep holes on the wall, they realised their mother was the catcher.
They ran as fast as they could and hide inside a cupboard while the other got distracted by the toys on the other side. Soon, Sabrina found her way through the maze. As she got closer, her footsteps became louder. She was outside the cupboard! One of the girls closed her eyes and keeps herself from laughing then BOOMZ! Sabrina opened the cupboard and placed her device near her daughter thus ending the game.
Another catcher was selected by randomising. So the game went on. It was about an hour or so before Sabrina collapsed in exhaustion and calls it off. As they were walking out, Sabrina and her girls could not stop talking about the fun they had. Hence, they decided to make it a MUST for every weekend.
Before long, their dad join in the fun.
After the scenario, we wanted to work on 6 frames of animations but it is not working as it misses out alot of details and it does not have a focal point so...
clement's scenario will be more focused on the instructions,
clara tan will be more on the device and
sabrina will be focusing more on the playing part.
We need to add in more frames to form a video!





