UCD assignment process and review III
[info]stupidpebbles
After the interviews and surveys and more interviews and surveys. There are some points that we can extract from the results. So we had another discussion about the next step.

- We had to create personas and scenerios for us as a guideline
- We had to generate at least two ideas and 1 concept

Anyway, this is what the group came up with:

This is mine:





Jia wen's:






Shu Yun's:

just in case, my writing cant be read~

HOP-SCOTCH
-no objects will be thrown
-played in groups/pairs
-the position of the object will be make known to B (maybe through some device or etc)
-B will have to tell A where the object is at, and where to jump
-other groups can use this chance to distract/confuse A
-the floor will be able to sense if A had jumped wrongly. which will result in a lost of turn for the group.


CATCHING in team/s
-players will gather. with a simple device which shows colors/uses LED lights (the 2 or more different colors is used to tell apart the grouping.
-objective of the game is to tap the shoulder of the opp. team to win, when the shoulder is tapped, the lights/color will go off.
-own members can tap off each other's light. in other words, you can kill your own members
-the remaining team/team with the most number of people after a time limit wins
-as the grouping will not be told to other players, no one will know each other's grouping. this will rely on how a person tells the truth or lies to the other players about their grouping.







We extract the elements that we like from each of our ideas.

First, we agreed on our common point: Catching
It has been around for quite a while and there are alot of variations to catching.

----> = becomes

Grace's:
Sound pad ---->footsteps sound which would become louder if the catcher is near to the player

Shu yun's:
'Ghost ball' game ----> cute device

Jia Wen's:
color vest ----> color blocks

Gina's:
'what time is it, Mr.Wolf' ----> creates anticipation

----------------------------------------------------------------------
Now, we need to focus with how the game is being played.
That is where the device comes in.

We fuse the idea of maze and a device (which we do not know what is it yet)

Maze, it is because when you are playing catching if there is a corner. It would somehow makes you nervous as you will be thinking what if your friend (catcher) is just behind that wall.

We thought if we must have a device. It must be small and portable. What about thumbdrive? Just nice to fit any palm size and it is very portable. What if the children drop the device or lost it or simply place it somewhere in the pocket?

Firstly, we must insist that they must wear it on their wrist. Because the device will let you know if you are the 'player' or 'catcher'. On top of that, you need to use the device to catch someone by tapping their shoulder thus ending the game.

Then we thought what if it is too big or too small? So we make it in a way that we can customize/adjustable. But if it is on the wrist then it would be difficult to hold. It would be dangling somewhere and when you are about to catch someone it might be too slow. SO... we change it to a ring. This device would be hang around the finger and it still can be adjustable.

How do you know if you are the player or catcher? Initially, we were thinking about LED lights but it is too simple.



so we change it in a way that people can spot in a second after they glance at their devices.



The silver devices are more for adults and teenagers.

ok,after we are don with our devices. We moved on to floor plans. For children, we cater sitting areas for parents to sit to wait for their children. We have huge glass panel for people to get interested in it/ to participate and parents to supervised children.

We have play areas inside the mazes in case they are bored while waiting for the catcher. also a few cupboards, in case they would want to hide from the catcher. the floors and blocks are soft so that when they fall down, they do not get injured or at least minimize the possibilities.

We have peepholes for them to take a look in case they spot anyone around the corner (building anticipation). Footsteps sound warning them someone is nearby.Tunnels for them to crawl into.

After the game has ended, there would be an award ceremony. (e.g. who runs the fastest, who got caught the most times.)

After someone got caught. The game would reset, the device would blink and another catcher would be selected through randomizing.


ADULT/TEENAGER floorplan



PERSONA & SCENARIO

initial personas:



User profile

Name: Lim Yong Jun

Age: 12

Gender: Male

Height: 167cm

Weight: 61kg

Occupation: Student

School: Balestier Hill Primary School

Education Level: Primary

Hobbies: Play games, basketball, soccer

Your browser may not support display of this image.

Types of game play: First Shooter games

Games played: Left4Dead, Prototype, Modern Warfare2

Personas

Yong Jun is 12 year old. Currently, he is waiting for posting to a secondary school around his neighbourhood. When he first enter primary school, his results were excellent. He would usually spend about 3-4 hour a day on his school work. During his free time, he would head down to the playground and play with the neighbours. All his friends know that he is a person who will work hard and play hard.

When he was 8 year old, his elder brother introduced games to him and he started to fall for it. Initially, he would spend about an hour playing games and 2-3 hours on school work. As time goes by, he started to spend more time playing games and he was addicted to first shooter games. Whenever there is a new released game, he would persuade his brother to buy for him.

As he spent more time playing games, he started to neglect his studies. His excellent results became a downfall for him. His parents were very worried for him. In the past, he could score Aces for all his subjects but as time goes by, he only managed to get a pass in most subjects.

Also, his eyesight were getting bad to worse due to long hours of staring at the screen. He started to put on more weight as he started to munch on food and stop moving about.

The physical games he loves to play most is catching, basketball and soccer. Whenever there are such activities going on, he would try his best to join them and make friends with the people there. At times, he wanted to approach others but he was quite shy as he thinks that there is no common topic.

(a guide for persona by Grace) this is our initial persona

BUT!

After much discussion, we realized that we should not constraint the target age group. Moreover, games should be enjoyed by all. The constraints and limitations should be put into the games itself.

So, we came out with 3 different personas and different scenario.

- Clara
- Clement Cee
- Sabrina Lee(e.g.)this is what i did
Name: Sabrina Lee
Age: 46
Gender: Female
Height: 155cm
Weight: 67kg
Occupation: Trader
School: -
Education Level: Secondary
Hobbies: Reading novels, going out shopping and playing games
Types of game play: computer games
Games played: bejewelled, typer shark and diner dash
Personas
Sabrina Lee is a 46 year old trader in a Korean company, who is also the mother of her 7 year old twin girls. Her colleagues commented that she is a hard worker who has a lot of experience in her field. She understands what has to be done and the importance of communication with the client, middleman and employers.
Due to her hectic schedule, she rarely have time to spend with her family or even to relax. To cure the boredom of her girls, she will often purchase new toys and the latest games for them. Now, despite the many choices of games, toys and entertainment available for them, they both still get bored of the games easily.
Scenarios
During her lunch break, she was discussing her issues with her colleagues about her lack of communication and interaction with her girls. She was then introduced to this new facility in Orchard Ion Shopping Mall.
She decided to bring her girls down to Orchard Ion shopping mall during her off day. It wasn’t long till Sabrina realises that it was difficult to break the ice. After lunch, she decided to bring her kids shopping to purchase the latest games. Still the girls did not take any interest about the event.
Just when they were about to leave, one kid zoom past then another and another. The girls realised that there are kids rushing in the similar direction. There seem to a big commotion going on.
Solution:
Sabrina and her girls went to check things out. They realised that there is game taking place in that area. Colourful blinking lights, mazes and kids running, giggling and hiding around. The girls begged their mom to check out the place.
A staff approached them asking them to participate in their game. After explaining the game rules, Sabrina passed over her EZ-link card and her girls pulled their mom along. Sabrina thought it was a brilliant way to bond with the girls so she joined in the fun.
They were given a device and were separated shortly. The girls yellow light lit up, they realised that they must hide from the catcher. Through the peep holes on the wall, they realised their mother was the catcher.
They ran as fast as they could and hide inside a cupboard while the other got distracted by the toys on the other side. Soon, Sabrina found her way through the maze. As she got closer, her footsteps became louder. She was outside the cupboard! One of the girls closed her eyes and keeps herself from laughing then BOOMZ! Sabrina opened the cupboard and placed her device near her daughter thus ending the game.
Another catcher was selected by randomising. So the game went on. It was about an hour or so before Sabrina collapsed in exhaustion and calls it off. As they were walking out, Sabrina and her girls could not stop talking about the fun they had. Hence, they decided to make it a MUST for every weekend.
Before long, their dad join in the fun.


After the scenario, we wanted to work on 6 frames of animations but it is not working as it misses out alot of details and it does not have a focal point so...

clement's scenario will be more focused on the instructions,
clara tan will be more on the device and
sabrina will be focusing more on the playing part.

We need to add in more frames to form a video!

UCD assignment process and review II
[info]stupidpebbles
After reviewing what we did, the group decided that we are not on the right track. Hence, we must re-think and come out with a different strategy.

We went to sort out what is the problem that we want to address.
We narrowed it down to Health and social issues.

Health (e.g. obesity and geek specs)
due to long hours looking at the screen and doing nothing else.

Social (e.g. lack of proper communication to the world or people)
due to long hours looking at the screen and doing nothing else.

We look at the factors and impacts that might be caused to the people and younger generations. However, we did not ask the public about what they think so we had to come out with surveys and interviews.

Here are the surveys and interviews forms we generated.
- teenager interview
- teenager survey
- adult survey
- child interview
- survey monkey
- 2 ideas
- concept

We came up with survey monkey for us to put out. Then, interviews which we had documented. (e.g.videos) we conducted surveys and now our two ideas.

Analysis on kiddy games
Idea 1

Target age group:
8 to 12 years old

Why?
They are not so awkward hence they would still be able to initiate friendship and such. They would prefer something more physical and group oriented.

What do they like?
- Something physical
- Visual appealing
- Thrilling
- Fun
- Something new
Why do they like it?
If is it visual appealing, they would be enticed to the games. The features and functions are crucial to the games. Games like left 4 dead is a game that creates a space for exploration. Another example, Facebook games. The visuals are direct and adorable to users.
Visually, people must be able to tell what the character is, what does it do, what is their role to the game and how can the character change the game. It must be fun and easy.
Extracting the elements…
First concept: create a space for exploration

My first research I realized that whether modern or the past. People love the thrill of exploring/ creating new things. E.g. in olden days people would go out to play physical activities from there they could create something new. From simple skipping rope to Double Dutch. Modern days, hiking to explore new places.

However, I would like to incorporate some modern technology into it. One of the science centre exhibits can project a certain audio when you are around one spot. Only you can hear it. My idea was to allow you to see something in the virtual space that you can see it.

There would be a platform for 4 players (e.g.) there would be dots indicating the spaces that one would stand in. there are four arrows surrounding the dot area. It allows you to navigate in the virtual world. The platform gives you a space to move around in the events of aggressive opponents.

This would be situated in the open space where there would be a wall with a projector on that wall. There would be platform for the players in case they do not know where to stand. They will be given a light saber which can be fired up in the virtual world. In the events of aggressive players.



Second idea:

I would like to fuse physical games from personal experiences.

What do you mean?
There are certain games that escaped my mind previously. After doing more research and looking through the types of games. I realized that the game ‘tag’ has many variations. Simple breakdown of the game: a person must be ‘IT’ who is the catcher. IT must tag/ catch someone by tapping them lightly on the shoulder and the person would be IT. E.g. what time is it, Mr. Wolf?

Another game is Twister. This is commonly played in English country. There are rows of colored circles. A person must spin the wheel on the board given. E.g. if the arrow spins to Left hand red.
The person who got it must place his/her left hand on red. This would continue until someone eventually falls down (this is only a brief introduction).

Well, I fused the idea of what time is it, Mr. Wolf and twister. However, I also incorporate educational element.

The characters change from Mr. Wolf to Mr. Math. The players will be the students and they will ask ‘what’s the next question, Mr. Math?’. Mr. math would either say ‘3 + 2 red circle, forward’ and the students would move 5 steps forward. Every step that they make must be a red circle. Or Mr. Math would say ‘failing time!’ And catch the student. For those who answer wrongly or got caught must either do a forfeit or they become Mr. Math.







----------------------------------------------------------------------
interviews and surveys



Interview questions guidelines for children

These questions are conducted to help us gather more information about games.

1. How old are you?

________Year Old

2. What do you do when you are at home?

3. Other than __________, what do you do during your free time?

4. Do you play games?

o Yes
o No

5. What kind of games do you play?

[E.g. Arcade, Card, Computer, Console, Physical or Board games]

6. Do you own a ___________?

[E.g. Computer, PSP, Wii, DS Lite]

o Yes
o No

7. What games do you play?

[E.g. Maplestory, Countrystory, Pets Society etc...]

8. What games do you like most and why do you enjoy playing them?

9. What games do you like least and why do you not enjoy playing them?

10. How much time do you spend on your school work daily?

________ Hour

11. How long do you spend on playing games daily?

________ Hour

12. When you are playing games, are you aware of things happening around you?
[E.g. Mother calling you, phone ringing]

o Yes
o No

13. Will you respond to them? Why?

14. Other than PE lesson, do you participate in other physical activities?

[E.g. Catching, Skipping, Play at the playground]


15. If yes, who do you play with?


16. Will you play a game that is in the public? Why?



Interview questions guidelines for Teenagers

These questions are conducted to help us gather more information about games.

1. How old are you?

________Year Old

2. Are you working or studying?

3. What do you do during your free time?

4. Other than __________, what else do you do?

5. Do you play any games?

o Yes
o No

6. What kind of games do you play?

[E.g. Arcade, Card, Computer, Console, Physical or Board games]

7. Please list some examples of games.

[E.g. Dota, Maplestory, Restaurant City etc...]


8. Which games do you like most and why do you enjoy playing them?

9. Which type games do you like least and why do you not enjoy playing them?


10. How long do you spend on playing games daily?

________ Hour

11. When you are playing games, are you aware of things happening around you?
[E.g. Phone ringing, Kettle whistling]

o Yes
o No

12. Do you participate in any other physical activities?

[E.g. Basketball, Skiing, Ice-skating etc…]


13. If yes, who are the ones you play with?

14. Would you play a game with strangers? Why?



Adult survey
Games

This survey is conducted to help us know and understand more on adults’ views regarding children gaming.

1. What is your age group?
* 20 to 30 year old
* 31 to 40 year old
* 41 to 50 year old
* 51 year old and above

2. Are you a parent?
* Yes
* No
3. How many child/children do you have?

__________________

4. How old are your child/children?

__________________

5. What is the gender/s of your child/children?

If you have more than one child, please state the number of children beside the choice.

o Male _____
o Female _____

6. How do your child/children spend their free time?

(You may choose more than one)

o Studying
o Sleeping
o Watching Television
o Playing games
o Shopping
o Reading
o Chatting on phone
o Others : ________________________



7. Which of the following activities do you think is most ideal for children?

(You may choose more than one)

□ Resting

□ Studying / Reading

□ Watching videos / television programs

□ Eating

□ Sleeping

□ Attending extra lessons (E.g. Music, dance, culinary etc)

□ Others: ________________________

8. Do your child/children own a personal computer/game console/mobile phone?
* Yes
* No

9. On average, how long do they spend on games daily?
* Less than an hour
* 1 to 3 hours
* 3 to 6 hours
* More than 6 hours

10. What kind of games do your child/children play?
* Arcade Games (E.g. Video games)
* Board Games (E.g. Snake and Ladder)
* Card Games (E.g. Old Maid, Uno)
* Computer Games (E.g. Facebook games, Maple Story, Neopets)
* Console Games (E.g. DS Lite, Playstation, Nintendo Wii)
* Others : _____________________

11. Rank the following games according to the amount of time your child/children spent from 1 to 5, with 1 being the shortest amount and 5 being the longest amount of time spent.

___ Arcade Games

___ Board Games

___ Card Games

___ Computer Games

___ Console Games

12. Why do you think your child/children prefer the game with the highest ranking(5) mentioned in Question 11?

13. Are you bothered by his/her/their gaming habits?
* Yes
* No
* Neutral

Why?

Teenagers survey

Games

This survey is conducted to help us know and understand more on teenagers’ view on gaming.

1. What is your age group?
* 13 to 15 year old
* 16 to 20 year old
* 21 to 26 year old

2. What is your gender?
* Male
* Female

3. How do you spend your free time?

4. Do you play any games?

o Yes
o No

5. What kind of games do you play?

(You may choose more than one)

o Arcade Games (E.g. Video games)
o Board Games (E.g. Snake and Ladder)
o Card Games (E.g. Old Maid, Uno)
o Computer Games (E.g. Facebook games, Maple Story, Neopets)
o Console Games (E.g. DS Lite, Playstation, Nintendo Wii)
o Others : _____________________

6. Can you list down some of the games you have played?

(You may choose to answer this question)

7. What factors intrigue you into playing the games?

(You may choose more than one)

o Introduce by friends
o Entertainment
o Satisfaction of winning
o Aesthetic of the game(E.g. Visual graphics, sound effect)
o Fantastic game concept

8. On average, how long do you spend on playing games daily?
* Less than an hour
* 1 to 3 hours
* 3 to 6 hours
* More than 6 hours

9. Rank the following games according to your interest from 1 to 6, with 1 being the least preferred and 6 being the most preferred.

___ Arcade Games (E.g. Video games – Car racing, Shooting)

___ Board Games (E.g. Snake & Ladder, Monopoly)

___ Card Games (E.g. Old maid, Uno)

___ Computer Games (E.g. Dota, MapleStory)

___ Console Games (E.g. PSP, Nintendo Wii)

___ Physical Games (E.g. Sports)

10. Why do you prefer the game with the highest ranking (6) mentioned in Question 5?

11. Rank the following games according to your preferences from 1 to 6, with 1 being the least preferred and 6 being the most preferred

___ Playing games on electronic consoles (E.g. PSP, Wii)

___ Participate in outdoor activities with friends and family

___ Playing games alone

___ Playing games on computer

___ Playing with people through multi-users games/gadgets

___ Playing games on electronic devices (E.g. iPhone, iPod Touch, Handphones)

12. Briefly explain your choices for your highest ranking(6) mentioned in Question 11.

13. Do you remember the games you play during your childhood?(E.g. Catching, Hop-scotch, Five stones)

o Yes
o No

14. Do you miss those games?

o Yes
o No

15. Can you list down some examples of the childhood games you played?

UCD assignment process and review
[info]stupidpebbles
Topic: Kiddy games

Firstly, we were supposed to come out with one idea and one concept for our topic so i went home to brainstorm for ideas. After brainstorming several ideas and factors, i have listed down the key points that i wanted to focus on. I have set my objectives and goals so this is roughly what i came up with

Digital scrapbook

Games in general is a pretty wide scope hence I started my research on favorite pastime. I need to know what would engage the users to participate in the activities and why are they so involved in it. Before digital and interactive came in, kids in the past always come up with different types of games to keep themselves entertained. E.g. spinning tops, hopscotch, marbles and etc. to conclude, they love games that are physical and with the involvement of a team.

This is what happens in the past:

Have fun together

Work together

Help each other

Love each other

Now, kids are more IT savvy. Games are digitalized hence kids are more involved with themselves.

This is what happens now:

Play by themselves

‘Drowned’ in their virtual world

You cannot deny the fact that times are changing and changing fast. We live in the where almost everything is modern and fast forward. Hence, our goal is to remind them of our roots. How we started and how we progress.

In my research, there is one favorite past time that I almost forgotten. SCRAPBOOKING!!! Mood board, collages, diary pictures are part of scrapbooking. It does not sound appealing when I lay it down in words. From my research, I conclude that people are intrigued by new visuals. E.g. exploring new places while hiking. Or playing a new game that someone created

Everyone has different likings and view things from different perspective. By scrapbooking, others might be able to share your interest or can improve from it. My idea derived from an art gallery which I went recently. An artist wanted to construct a collage of Singapore’s landscape. As he was building it halfway, a kid asked him if he could place one of his pictures on his work. The artist is more than willing to oblige, soon kids after kids went up to him to place their pictures on that canvas (even I participated).

Our objectives are (to create):

- Something simple

- Straight to the point

- Able to explore new things

- Able to engage users

- Durable in long term

- Able to capture and remind (like photos)

- Able to show emotions

Our goals(what we want to achieve):

- Kids involvement

- Family oriented fun

- Educational joy

- Expressive emotions

- Understanding

Of course, we cannot leave out the digital part. Our idea: a Wacom-like device able to ‘scan’ objects when connected to your tv. E.g. you want to capture your 4 year-old kid hand print. Simply place his/her hand onto the board(device), it will automatically scan and emerge onto the tv screen. From the device, you can placed it to wherever you want to paste on your virtual scrapbook. There are about 5 pages(limitations) for you to play with. You can also doodle your drawings on it. Let’s say you are angry on that day and decided to slap a big red dot on the scrapbook. This would remind you of that emotion and show it to your family.

Pictures credit to: Kiwi Gal

Research credit:

http://answers.yahoo.com/question/index?qid=1006041416767

http://www.blurtit.com/q441240.html

http://quazen.com/recreation/a-favorite-past-time-hobby-ideas-you-will-like/



our targeted age group is from children from four to ten years old.

Traditional Games (our parents' childhood/early 90s')
[usually require more then 1 to play. there is usually something to touch, eg chess pieces, dice, etc]
Mediums

* anything around them
* paper/pen for tic tac toe (or any surface which they can doodle on)

Games

* marbles/pebbles(throwing them on water and compare whose can bounce further)
* catching/race
* hopscotch
* skipping rope
* tic tac toe
* fish catching
* role playing games (chef, family,etc)
* play dough
* polly pocket
* eraser game/trading
* spider catching
* board games
o chess
o checkers
o snake and ladder
o pacman
o tiao fei ji
o http://en.wikipedia.org/wiki/List_of_board_games


Games (late 90's / now)
[games are usually played in-doors, or when it's convenient for them, possible for single/multi players]
Mediums

* Sega
* Gameboy
* Arcade
* Computer
* PSP/DS lite
* itouch/ipod/mobile phones


Games

* Super Mario
* Puzzle Bubble
* L4D/counter strike
* MMORPG (maplestory, cabalsea, etc)
* Neopets
* Digitalized traditional board games on game console/computer (chess, checkers, tic tac toe, etc)
* Game installation for kids to step and play around(kind of) at bishan(junction 8)/tpy hdb hub


and ice-breaking games, which survived through out the whole few decades, maybe due to the fact that they serve a purpose/people are forced to play

Arduino
[info]stupidpebbles
Well ok, frankly speaking looking at this device certainly isn't that appealing to me or interest me in any way that i would like to know. However, after researching some of the current projects i realised that this unattractive device can produce some of the most amazing work.

you can learn more about arduino here. http://www.arduino.cc/. Anyways, i will also summarise a little of what i know about arduino. It's basically a software and hardware that can be use by designers to create interactive objects. Arduino can be manipulated by computer, Flash software and internet. It can sense from the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators.

Enough of the texty visuals, let's give you some fascinating examples. Recently, there are alot of projects using arduino.
1:

Ignite: Kati London on Botanicalls: Homegrown Terra-rists


Present by: Kati London
Arduino device is placed in the plants to tell you if they need anything like water, sun or oxygen etc. this presentation is created due to the fact we are too selfish. We cut down trees to build roads, buildings. We cut and take away for design purpose. We never really think about plants and the environment. We clone them. How does it indirectly harm us. Hence, this presentation is to show us their purpose. To learn and understand more about the plants through the internet like twitter, txt msg or phone calls.
In this case, Arduinos can sense what the plants wants and needs then transmits throught the internet which humans can understand.
ok, so you can sort of get the picture of this creation. let's talk about the pros and cons here.
pros
- there are many plant activists who would kneel down to this creation as it can broaden their knowledge and understanding plants.
- it can indirectly save the human from global warming
- it gives us another educational topic with an element of fun thrown into it
- it can provide us with better environment, esp the oxygen
cons
- i believe that everything is created for a reason. e.g. genetically modified plants
the reason for deforestation and GM plants are to create a better life for human kind. It creates jobs, opportunities and houses for us.
Having said that this device might just be another fun way to explore the environment and it will meet another goal. to change one people at a time.

2:

Etch A Sketch clock

well, this is the link :) :
http://blog.makezine.com/archive/2008/03/etchasketch_clock.html?CMP=OTC-0D6B48984890
clocks always has been my fascination. it sounds pretty weird but i need my clock, esp alarm clock.i have about 4 alarm clocks in various places (1 next to my pillow, 2 on my closet, 3 on my display pad, 4 next to my window) anyways, i start to take notice of clocks.

pros:
- not even i can create a no in such precision and it will refresh every minute to keep you updated.

cons:

- it does not seem to have any more extra features like light, alarm or change color, etc.
- it is like a wall clock but cannot be hang
- it seems bulky because you have to create a space for it to turn
- batteries?? do i need to change them, how much power does it consume?

to add, i just know nothing about this creation but i would still purchase it as it would be a quirky addition to my collection. :D
 




slight intro to I-space
[info]stupidpebbles

well, this should be the first video. anyways, this is a slight introduction of I- space if you are interested. i should say that it is really worth checking out. i have worked there for a couple of months and i did not get bored of the works there.

there is another video which i would like to share also. in the introduction about I- space, it has mention about RFID kiosk. i did not manage to get the actual video but i got another video that is rather similar.


i have posted this as it is something that we can relate to but there are differences as compared to the kiosks at science centre. before you enter in the I-space, we will issue you a card (it is a form of identification), it allows you to play the games upstairs as the person that's keyed into the card.

on the kiosk, there is a space mark X. you have to place your card at X. when it scanned and lit up the screen, you can key in your details. once you are done, you can proceed to the lift and head upstairs.

now, you see that is a pretty simple task but the public did not see it that way. when they came to the kiosk, it's usually on standby mode so you must tap it to get it started. after we did it for them, we thought that the instructions are pretty clear. "place your card at X". you see that there are two Xs, one on the screen and one on the space that marks X. the funny thing was that majority of the public, place their card on the screen instead of the space. (actually, one guy did it to try and the rest just follows).

so after they got through by tapping their cards, another easy task was to type your name, age and gender. some people took forever to think about their details, it makes me question their gender sometimes.

i conclude from the public that the kiosk was not really 'idiot-proof'. do pardon me for my crude language. it's my opinion as i saw the tragedy happened.

credits: palamc & vitthakan


Quasi!!! :D
[info]stupidpebbles

ok, science centre is the love of my life. i have worked a couple of odd jobs before and none of them is as fun as the science centre. well, science has a part of the place dedicated to i-space. in case, you guys do not know what's i-space is or what they have in store, i will give a brief summary. i-space has the most interesting futuristic ideas and concepts placed together. it is fun and interactive! one of the minority report techno 'thingy'. (oops, i did not take notes) is also there too. before i went into SIDM, i got my first taste of interactivity from here.

enough about i-space, i will show you what it is all about. Quasi is one of the main attractions over here. you cannot get too close to it as you might spoil it (and it cost a fortune). at a certain period of time, Quasi would talk to you and entertain you (actually, the magic talking robot is pretty much us people talking to you.)

pros- you can to interact with people, play with the sound system, slack around in that small area without doing much and so on.

cons- kids who knows that you are inside terrifies you.

next video! :D
credits:Wicked Wy


History of Graphic Design
[info]stupidpebbles


Well, this video that I had posted is about history of graphic design. When we run through art and design history, we learn the importance of graphics and we have seen the changes throughout the years. We went back as far as before ice age occurs (cave paintings) to graphics illustrations to digital art pieces. To me it’s rather fascinating to see how we changes or upgrade to this modern world that we live in.

It’s my preference that I do not like video that do most of the talking because it’s about graphics. I rather see and understand it to my interpretations for the time being.

 

In my opinion of this video, somehow I appreciate the old-school style paintings instead of digital art. As I believe that art cannot be rush through, the first artist stroke depicts something more fascinating than a quick 5 minutes Photoshop. Having said that, in the modern world where everything has to meet a deadline, it’s impractical to not use modern technology to speed things up.

 

In addition, it also shows how modern technology is introduced and how it affects art in the modern world. Like e.g. the first mouse created, the computer, Photoshop being discovered and etc

 

 

Do take 10 minutes to look through this video. Thank you! :D



Feedback! :D
[info]stupidpebbles
do let me know how i can improve!! :D

You are viewing [info]stupidpebbles's journal